Remember The Shivah? I do, I still have my CD copy of it.
Some time ago, Janet G decided to port the game to iOS and I was asked to rework the graphics for it to look, well, slightly less retro. It still looks retro, but now with a few little extra touches by yours truly. By which I mean I repainted every scene at a slightly higher resolution, and redid all the animations to match. The portraits were redone by the extremely lovely, immensely talented and somewhat Russian Ivan Ulyanov, too.
So, yeah, if you like P&C games with heart and smarts, and haven’t checked it out (or want to give it another whirl with shinier graphics), check it out!
A lot has happened this year! I’ve been working on some awesome game stuff, quit my job a week ago to work on game art full time & turned 26 today! One of the coolest things that happened, though, was that Francisco Gonzalez (aka Grundislav (aka fondillo de gato)) came to visit me in Australia, and we spent 3 weeks traveling around, seeing all sorts of things, doing all sorts of things and meeting all sorts of people.
And we started planning a game. Today, we started working on it. Some of you may remember two short games we made as companion pieces for each other for this year’s AGS One Room One Week competition. As many have guessed, these are mere appetizers for a full length game, and we began production on it today. We’ve got heads full of idea, pages full of notes and a lot of excitement between us about where this could go. Watch this space!
A fair while ago I worked on a game called Blackwell Deception. I think it’s pretty funny now, comparing the work I did for this game to the work I’ve been doing for Epiphany is a pretty amusing comparison, but the game itself is pretty great, and just got an overhaul; the sensational Ivan Ulyanov (aka Illlyich) has redone to the portraits to be in a more low res style, and for today only you can go to http://www.rosablackwell.com/ and type in “BOO2” as a promo code and get it free.
Or you know, you could wait until tomorrow and pay for it. (We both know you won’t do that <3)
A few weeks ago I was invited to join the Wormwood Studios Indie Speed Run team to work on a little adventure game for 48 hours. I ended up doing the characters and animation for a game called Salt. We plan on a slightly more polished final build, but if you want to play it now and don’t mind a few rough edges, feel free to check it out and try it here.